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Showing posts from February, 2024

Pockets, Bags, and Group Items

 This is a system I have not tested in real life yet. Perhaps instead of finding an elegant minimalism it creates a papery irritation too small to matter. Time will tell. The Problem with Inventory Inventory is a weird thing in RPGs. The Bag of Holding of D&D fame has always been a fascinating contradiction to me: if you want to play a game where inventory/encumbrance is a meaningful game mechanic then why would you introduce an item that negates it; and conversely if you want to ignore inventory in your game why bother paying lip service with an item that does nothing except negate a rule you were ignoring anyway? The Bag of Holding, to me, signals a halfway position where you would rather ignore encumbrance altogether but feel some diegetic explanation is owed for why you can carry infinite arrows.  Systems that encourage player limitation - you only have 12 slots, you can only carry your strength + 50 units of items, you have to draw on your character sheet exactly where you'