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Showing posts from March, 2019

Class: the Godthief (v1.0)

This class uses terminology that relates to my in-progress homebrew rules. The only thing that really matters is the concept of Luck - which exists as a sort of replacement for Saving Throws (see Troika! for how I essentially use Luck). Whenever the rules expect you to "roll Luck" then substitute whatever you find most applicable - saving throw, reaction roll, spell save DC or whatever. Whenever it asks you to "spend Luck" consider replacing this with a "once per day" caveat or "spend 1 HP" if you're into that. Is this just a rogue with free level-up magic items that have limited battery life? Sure, I guess you could call it that. Godthief You are an acrobatic vigilante, folk-hero, and rake the sort that features in the stories told to kids - the trickster-vagabond who makes fools of the pompous and always bites off more than they can chew. But you're not alone on your travels. You weave the worship of devata - the little gods - in